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Pubblicato il 02/08/2002 / di / ateatro n. 041

ARS ELECTRONICA 2002
Linz, 7-12 settembre
UNPLUGGED Art as the scene of global conflicts
 
Workshop su “Storytelling in Collaborative Virtual Environments”
Workshop at the ACM CVE2002
30 September 2002
Bonn, Germany
Call for Participation
Description

Virtual storytelling concepts provide opportunities to engage the users in activities in virtual environments and to enhance the content presented through the environment. This workshop will focus on the requirements, generation and effects of storytelling in CVE’s. We will examine scenarios for storytelling, consider design issues and methods for the generation of narratives, and discuss the impact of storytelling on the interaction in virtual environments.
Themes
Themes may include “What makes a good story – content vs. technology capability”, “Design issues in collaborative storytelling”, and “Supporting the emergent story-who’s story is it anyway?” Position papers should address one of the following topics:
* Which kinds of activities have been proven useful for representation in collaborative storytelling?
* How do we generate stories based on activities in shared spaces?
* How do we develop a storyline? What makes a ‘good’ story?
* Story development by characters vs. story development by script?
* What are the design issues in collaborative storytelling?
* How do we interact with narratives in shared environments? What is the role of narrative?
* Does all the storytelling have to take place within the environment in a CVE?
 
Organisation
We will conduct three (very interactive) panel presentations and small and large group discussion sessions, followed by a wrap-up discussion session on future directions. Each panel will consist of 5-6 short talks given by a subset of workshop attendees, and followed by intensive discussion by the entire group. Each attendee will give a brief (refereed) talk of one of the panels and participate in the audience discussion for the other two panels. Speakers on the panels will present existing collaborative storytelling applications and discuss requirements to combine collaborative activities with storytelling.
The workshop will close with a group discussion session chaired by the organizers, in which we will focus on highlights and interconnections between the three panels. The results will be prepared as a poster for the conference poster session. We plan to publish a summary of the workshop and selected position papers in the SIGGROUP bulletin.
 
Participation
Workshop participants are requested to submit a 2-4-page position paper that addresses the topic of the workshop. The workshop participants will be selected based on these position papers. Acceptance of applications will be based on the quality of the work proposed for presentation and its relevance to the workshop. Participants will be limited to 20-25 people.
Participants will have opportunities before arriving to the workshop to get to know each other, and become familiar with the topics being presented. We plan to maximize interpersonal interactions by suggesting that workshop participants have lunch and dinner together.
Send submissions to: cve2002-storytelling@fit.fhg.de
 
Important Dates
6 September 2002 : Position Paper Submission Deadline
15 September 2002 : Notification of Acceptance
30 September 2002 : Workshop on Storytelling in CVE’s
 
Workshop Organizers
Léonie Schäfer, Fraunhofer Institute FIT, Germany
Dr. Elaine Raybourn, Sandia National Laboratories, USA
Amanda Oldroyd, BTexact Technologies, UK
Dr. Kurt Fendt, MIT Comparative Media Studies, USA

Contact
Léonie Schäfer
Fraunhofer FIT
Schloss Birlinghoven
53754 Sankt Augustin
Germany
Email: cve2002-storytelling@fit.fhg.de
Web: http://www.cve2002.org/cve2002-storytelling.html

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